Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
In this tutorial Curtis Holt shows how to setup camera animation in Unreal Engine 5. First, he talks about importing static mesh from Blender to Unreal Engine with a simple FBX export, then we can see how to create level sequence, control Camera rotation and movement. We also can see how to use shortcuts to change keygframe type from smooth to linear.
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