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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

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OK

Making of an Elegant Room - Tip of the Week

Michal Franczak 2020-03-06 11:40 tutorial  > Blender  > rendering

Creating an arch-viz interior visualization in Blender.

This is a scvene from Archinteriors vol. 33 for Blender. It is an elegant room with many ornaments. Visualization is designed for dual tonality - brownish, wooden elements are balanced by white walls and ornaments.

 

nr_02494_AI33_004

Final render after post-production.

 

nr_02496_AI33_004

Wireframe view

 

00_viewport

Viewport - camera view.

 

01_overview_2

Surrounding outside view cylinder

 

02_env

Cylinder material

 

03_env_uv

Cylinder unwrapped in uv editor.

 

04_building

Building mesh

 

05_portal_light

Portal light settings

 

06_world

World lighting

 

07_generic_material

Walls material

 

08_inside

Inside of the room

 

09_ornaments

Ornaments mesh

 

10_orn_closeup

Ornaments close-up

 

11_orn_closeup2

Ornaments close up 2

 

12_ornaments_2

Another ornaments mesh

 

13_picture_frame

Picture frame

 

14_picture_frame_material

Picture frame material

 

15_sculpture

Sculpture

 

16_sculpture_mat

Sculpture material

 

17_statue

Statue face

 

18_camera_settings

Camera settings

 

19_floor

Floor close up

 

20_floor_closeup

Floor close up 2

 

21_floor_mat

Floor material

 

22_floor_viewport

Floor mesh with texture

 

23_floor_uv

Floor unwrapped (automatically by Floor generator). We placed unwrapped polugons on a special texture

24_floor_texture

This is a texture of wooden planks, but we removed all gaps between them and overlayed a gradient. Polygons are randomly placed on this texture, which gives realistic result.

 

25_compositing

Post processing nodes

 

26_render_settings

Render settings

 

nr_02494_AI33_004

Final render after post production again. Thanks for reading!

 

Author: Michal Franczak Editor: Michał Franczak
Tags: blender archinteriors room elegant
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