This is a scvene from Archinteriors vol. 33 for Blender. It is an elegant room with many ornaments. Visualization is designed for dual tonality - brownish, wooden elements are balanced by white walls and ornaments.
Final render after post-production.
Wireframe view
Viewport - camera view.
Surrounding outside view cylinder
Cylinder material
Cylinder unwrapped in uv editor.
Building mesh
Portal light settings
World lighting
Walls material
Inside of the room
Ornaments mesh
Ornaments close-up
Ornaments close up 2
Another ornaments mesh
Picture frame
Picture frame material
Sculpture
Sculpture material
Statue face
Camera settings
Floor close up
Floor close up 2
Floor material
Floor mesh with texture
Floor unwrapped (automatically by Floor generator). We placed unwrapped polugons on a special texture
This is a texture of wooden planks, but we removed all gaps between them and overlayed a gradient. Polygons are randomly placed on this texture, which gives realistic result.
Post processing nodes
Render settings
Final render after post production again. Thanks for reading!
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