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Making of an Elegant Room - Tip of the Week

Michal Franczak 2020-03-06 11:40 tutorial  > Blender  > rendering

Creating an arch-viz interior visualization in Blender.

This is a scvene from Archinteriors vol. 33 for Blender. It is an elegant room with many ornaments. Visualization is designed for dual tonality - brownish, wooden elements are balanced by white walls and ornaments.

 

nr_02494_AI33_004

Final render after post-production.

 

nr_02496_AI33_004

Wireframe view

 

00_viewport

Viewport - camera view.

 

01_overview_2

Surrounding outside view cylinder

 

02_env

Cylinder material

 

03_env_uv

Cylinder unwrapped in uv editor.

 

04_building

Building mesh

 

05_portal_light

Portal light settings

 

06_world

World lighting

 

07_generic_material

Walls material

 

08_inside

Inside of the room

 

09_ornaments

Ornaments mesh

 

10_orn_closeup

Ornaments close-up

 

11_orn_closeup2

Ornaments close up 2

 

12_ornaments_2

Another ornaments mesh

 

13_picture_frame

Picture frame

 

14_picture_frame_material

Picture frame material

 

15_sculpture

Sculpture

 

16_sculpture_mat

Sculpture material

 

17_statue

Statue face

 

18_camera_settings

Camera settings

 

19_floor

Floor close up

 

20_floor_closeup

Floor close up 2

 

21_floor_mat

Floor material

 

22_floor_viewport

Floor mesh with texture

 

23_floor_uv

Floor unwrapped (automatically by Floor generator). We placed unwrapped polugons on a special texture

24_floor_texture

This is a texture of wooden planks, but we removed all gaps between them and overlayed a gradient. Polygons are randomly placed on this texture, which gives realistic result.

 

25_compositing

Post processing nodes

 

26_render_settings

Render settings

 

nr_02494_AI33_004

Final render after post production again. Thanks for reading!

 

Author: Michal Franczak Editor: Michał Franczak
Tags: blender archinteriors room elegant
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