Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Create an office space in Blender - Tip of the Week

Michal Franczak 2020-01-17 11:48 tutorial  > Blender  > modeling

Architectural Visualization with free software.

Blender is one of the most interesting apps in 3d world - it has been developing very quickly and incorporated many innovative solutions lat years. With Blender 2.80 we got real-time renderer in viewport - Eevee and many other improvements when it comes to GUI and usability. In Blender 2.81 we can use Intel Denoiser and Nvidia Optix for increasing rendering speed with RTX cars.

It isn't surprising that more and more people start to use it for creating 3d graphics, including arch-viz. Maybe Blender is not right now in the place where it could replace other, well established 3d software like 3ds Max or C4D (we need more interesting scattering tools like Blender Scatter and better viewport performance and some Cycles improvements), but it is advancing pretty fast. There is no reason why you could not create nice looking interior.

 

 

Today we are looking at the project of an office created primarily for 3ds Max and V-Ray and then easily ported to Blender and Cycles. 

This scene comes from Archinteriors vol. 33 for Blender. It's 9th scene in this collection.

nr_02330_AI33_009

This is a final office scene made in Blender and rendered in Cycles.

 

A small walktrough clip (no commentary).

 

wireframe_5

Wireframe view. As you can see, the floor is just a plane with texture. There are also many light sources visible, despite the fact that it is daily scene.

 

 

1_overview_1

Viewport view.

 

 

2_chair.gif

Chair mesh (GIF showing different elements).

 

 

3_chairmaterial

Chair seat material (leather). There is not much special things going on here - the material was prepared in external software (Substance Painter), so we only imported textures to Blender and created material with them.

A nice tip 1: you can import all PBR textures of a material to Blender and assign them to valid slots in one click. Just enable Node Wrangler add-on, open Material Editor in Blender and press CTRL-SHIFT-T - Blender will ask you to choose your textures (base color, roughness, metallic, normal) - select them all and Blender will set-up material for you.

Nice tip 2: If you often use Substance Painter with Blender, download free plugin Substance Painter to Blender which automates moving data between those programs. Works like a charm!

 

4_book

Binders mesh.There are hundreds of books, binders and other office papers in the scene.

 

5_book

Book mesh.

 

6_sun

We used one sun light as a main light source, coming directly from above. the rest of lighting is provided by mesh lights.

 

7_light_meshes

Big, rectangular mesh light. It's just a plane with emission material.

 

8_lights_in_the_scene

Many smaller mesh lights included in the scene.

 

9_light_mesh_example

Another mesh light - this time is a icosphere.

 

10_small_render_01

It's not a complete light, rather "mood light" created to make some lighting variation in the scene, but it works well and does not make rendering longer.

 

11_camera_settings

Camera settings. We used 82,2 FOV which is equivalent of 18,34 mm camera.

 

12_floor_uv

Floor uv - it is a tiled texture

 

floor_2

Floor seen from a top view in viewport. Tiling is clearly visible here, but it is not visible in the scene, thanks to various furniture that is placed all over the place.

 

14_render_settings

Render settings.

Thanks for reading! :)

Author: Michal Franczak Editor: Michał Franczak
Tags: office interior blender office interior
You may also like...
8 methods of cutting holes using Blender

8 methods of cutting holes using Blender

Learn 8 different techniques of cutting holes in your mesh in just about 8 minutes! Perform this task on flat and curved objects.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.