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Blender: Making of Artist's Office - Tip of the Week

Michał Franczak 2019-11-27 10:48 tutorial  > Blender  > modeling

We are looking at the small interior scene from Archinteriors vol. 33 for Blender.

This scene comes from Archinteriors vol. 33 for Blender - a collection of 10 modern office spaces compatible with Blender 2.8 or higher, prepared for Cycles render engine. Whole collection and separate scenes are available in Evermotion Shop.

 

nr_02175_AI33_006

This image was rendered in Blender and Cycles. We also made this scene for 3ds Max / V-Ray a while ago

 

slice22_10
The scene in Blender viewport. we have 295 objects in the scene and 1,4 million faces, but everything runs smoothly even on a mediocre PC.

 

slice23_10

Overview of the scene. You can see cubic shape (currently selected, with yellow outline) that includes our building mesh. It has a special kind of shader - Volume Scatter and simulates foggy atmosphere inside our office.

 

nr_02177_Untitled

Volume scatter settings - density 0.002 is enough to create the sense of atmosphere in the interior.

 

slice21_10

Camera settings. FOV is set to 89.6 degrees, which is equivalent of wide lens 16,12 mm. 

 

slice20_10

Camera is tracking to target - it is constrained to empty object (this is the easiest method to create target camera in Blender).

 

slice19_12

Overview of the scene. We have a main building on the left, with our office interior and we have two more buildings on the opposite side of the street.

 

slice18_13

We placed two cars in our scene. Yellow cab.

 

slice17_14

Another car in front of our artist's office.

 

slice16_16

In Blender 2.80 we can set viewport to Material Preview.

 

slice15_16

Building outside.

 

slice14_19

Building material. We used a single material for this mesh and three textures. 

 

slice12_19

Buiding material

 

slice11_19

Building texture - diffuse

 

nr_02178_Untitled

The second texture is for specular slot. This way we can have very reflective windows and rough elevation using just one material slot.

 

nr_02179_Untitled

Lighting - we used Sun lamp with big intensity (300) and slightly warm color.

 

nr_02180_Untitled

Another light component is a world background solid color with a blueish tint, intensity 500.

 

emission_plane

The third light component is the emission plane that we placed above the building. It has a strength of 100.

 

slice8_20

Electric teapot, one of our meshes in the scene.

 

slice5_24

Teapot mesh detail.

 

slice3_24

Interior furniture and props.

 

 

nr_02175_AI33_006

Final render.

 

nr_02181_Untitled

Compositing nodes - we used glare node to add a bit of glow effect. We also desaturated final image (0.850 instead of 1.000) with Hue / Saturation node.

 

render_settings_16

 

Thanks for reading! :)

Browse Archinteriors vol. 33 collection.

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors office interior blender vol.33 archinteriors artist office interior vol.33 artist
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