In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:
1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)
2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org
3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.
4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.
5. Your personal data shall not be transferred to the third country, nor to the international bodies.
6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.
7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.
8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.
9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).
10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.
This scene comes from Archinteriors vol. 33 for Blender - a collection of 10 modern office spaces compatible with Blender 2.8 or higher, prepared for Cycles render engine. Whole collection and separate scenes are available in Evermotion Shop.
This image was rendered in Blender and Cycles. We also made this scene for 3ds Max / V-Ray a while ago.
The scene in Blender viewport. we have 295 objects in the scene and 1,4 million faces, but everything runs smoothly even on a mediocre PC.
Overview of the scene. You can see cubic shape (currently selected, with yellow outline) that includes our building mesh. It has a special kind of shader - Volume Scatter and simulates foggy atmosphere inside our office.
Volume scatter settings - density 0.002 is enough to create the sense of atmosphere in the interior.
Camera settings. FOV is set to 89.6 degrees, which is equivalent of wide lens 16,12 mm.
Camera is tracking to target - it is constrained to empty object (this is the easiest method to create target camera in Blender).
Overview of the scene. We have a main building on the left, with our office interior and we have two more buildings on the opposite side of the street.
We placed two cars in our scene. Yellow cab.
Another car in front of our artist's office.
In Blender 2.80 we can set viewport to Material Preview.
Building outside.
Building material. We used a single material for this mesh and three textures.
Buiding material
Building texture - diffuse
The second texture is for specular slot. This way we can have very reflective windows and rough elevation using just one material slot.
Lighting - we used Sun lamp with big intensity (300) and slightly warm color.
Another light component is a world background solid color with a blueish tint, intensity 500.
The third light component is the emission plane that we placed above the building. It has a strength of 100.
Electric teapot, one of our meshes in the scene.
Teapot mesh detail.
Interior furniture and props.
Final render.
Compositing nodes - we used glare node to add a bit of glow effect. We also desaturated final image (0.850 instead of 1.000) with Hue / Saturation node.
Thanks for reading! :)
LEAVE A COMMENT
COMMENTS