Blender 2.8 Wooden Floor Tutorial

Chocofur 2019-07-03 13:46 tutorial  > Blender  > modeling

Create your perfect plank-floor asset and re-use it in your projects.

In today's Blender 2.8 tutorial I want to show you how to create a wooden floor material, using just a single texture and a single 3D model! You can render this type of floor and create your, diffuse textures, which can be later used for Eevee and Cycles shaders creation.

Creating a plank is the simplest part: just make a rectangle, unwrap it and assign difuse texture. We create pattern of planks with array modifier. But how we can get unique wood textures for different planks in array? We can use UV offset in Array Modifier settings. If we have seamless texture assigned to our model, each instance in the array will have a slightly different position of uvmap on the texture. This way our planks will be unique. With add ing more array modifiers we can expand our floor area.

We use Hue / Saturation node and Object Info node to ranodmize colors of planks. We need to separate our planks (each plank should be a single model) to see the result.



Author: Chocofur Editor: Michał Franczak
Tags: floor blender
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