If you use boolean modifier or other boolean tools, you deal with ngons and potentionally bad geometry. Learn three ways to clean up your mesh after boolean operations.
- Use Smooth and autosmooth - Apply smooth shading and autosmooth - it can get rid of shading artifacts, but not all of them.
- Mark sharp edges - You can also mark sharp edges to get rid of artifacts.
- Add bevel modifier for sharp edges.
You can also use a specialized add-on like Mesh Machine that offers a bunch of tools for controlling your geometry, semi-automatic cleaning of booleans, making chamfers, bevels, turning corners, etc. Check this short showcase below.
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