Wood and Minimalism - Tip of the Week

Michal Franczak 2018-04-12 14:41 tutorial  > Blender  > modeling

We are looking at how the fifth scene from Archmodels vol. 43 for Blender collection was made.

This two-story building in minimalistic, scandinavian style was created in Blender / Cycles for Archinteriors vol. 43 for Blender. It's straightforward scene, but sill, with quite interesting outcome.

AI043_005_1

This is final image after post-production.

 

wireframe_1

Wireframe view.

 

 

slice6_13

This is how the scene looks in the viewport.

 

slice5_13

Outside of the building - we have two floors. As you can see, there is no global sun in the scene, we used area lights and global scene illumination in Scene panel. In the properties panel you can see first area light settings.

 

slice4_13

Second light settings.

 

slice3_13

Third light is placed in front of glass doors. Settings on the right.

 

slice2_13

Fourth light settings.

 

slice1_12

Inside of the building.

 

nr_01072_slice2

Wooden floor settings. Mesh on the left, color texture on the right. Above you can see material settings. We used color map for roughness and normal map too, by adjusting contrast and using "Non-color Data" option in texture node.

 

nr_01075_slice5

Stairs are made from two objects. here you can see that we selected bottom mesh which is textured with plaster texture, slightly adjusted with RGB curves.

 

nr_01074_slice4

Stairs. Wooden material. As in the case of floor material, we used same color texture for base color, roughness and normal channels.

 

nr_01073_slice3

Stair frame - simple Principle BSDF material.

 

nr_01076_slice6

Wall material.

 

render_settings_7

Render settings.

 

nr_01071_isoview

Isometric view of the scene (just 900 samples and denoiser), without building mesh. You can see that enivronment is white, it is a color that we set in Scene properties panel, acting as our global illumination.

 

AI043_005_1

Final render. Thanks for reading!
 

Author: Michal Franczak Editor: Michał Franczak
Tags: archinteriors blender blender
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