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37 Tips for Blender

Gleb Alexandrov 2017-11-13 08:27 tutorial  > Blender  > modeling

Gleb Alexandrov shares new portion of useful tricks for Blender

  • 0:34 - The Ray visibility
  • 1:10 - Fisheye camera
  • 2:01 - Save startup file
  • 2:33 - Bleeding edgeBlender builds
  • 3:13 - How to make a turntable animation
  • 3:53 - Grid Fill
  • 4:32 - Click and drag to select multiple fields
  • 4:59 - Array modifier and radial symmetry
  • 5:54 - Math expressions
  • 6:20 - Use frame step to skip frames
  • 7:12 - Custom bokeh shape
  • 7:44 - Stamp renders with metadata
  • 8:14 - Antialiasing filter types
  • 8:50 - Override material
  • 9:10 - Consolidate textures into a folder
  • 9:41 - Outliner options
  • 10:10 - Extrude individual faces
  • 10:44 - Curve from mesh
  • 11:16 - Snap selection to cursor
  • 11:45 - Move vertices without distorting texture
  • 12:12 - Rotate edges by 45 after triangulating
  • 12:57 - Dissolve edges
  • 13:37 - Knife tool - cut through
  • 14:24 - Select linked flat faces
  • 14:59 - Volume sampling optimizations
  • 15:47 - Color ramp
  • 16:23 - Auto smooth angle
  • 17:03 - Export paper model
  • 18:01 - Dynamic topology
  • 18:50 - Recalculate normals
  • 19:24 - Radial symmetry for sculpting
  • 20:05 - Trim brush - lock area plane
  • 20:40 - Blender sync add-on
  • 21:00 - Linear interpolation of keyframes
  • 21:46 - Align the camera to the polygon
  • 22:12 - Orthographic camera
  • 22:35 - Blender can import/export .fbx

 

Author: Gleb Alexandrov Editor: Michał Franczak
Tags: blender
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