We add new 3D SCANS every week

Shop Now
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Volumetric Lights in Unreal Engine 4.16

Michał Franczak 2017-04-28 12:20 tutorial  > Unreal Engine  > lighting

The latestversion of Unreal Engine brings volumetric lights! Learn how to set them up.

Unreal Engine 4.16 Preview 1 comes with volumetric lights. What do you need to set them up?

Click on image to enlarge

slice2_2.jpg

Open Epic Launcher (it's plish version here) and choose "Library" on the left. Choose "Add version" and install Unreal Engine 4.16 Preview 1 (on April, 28th there is no final release of UE4 with volumetric lights, but there is Preview 1 available. Preview version should not be used for your projects, it's mainly for test purposes. Create new project (desktop, high quality with starter content).

 

Click on image to enlarge

slice3_2.jpg

Create a new empty level in Unreal Engine 4. Add a shape plane from Starter Content shapes folder.

 

 

 

Click on image to enlarge

slice4_2.jpg

Add a spotlight to your scene.

 

 

Click on image to enlarge

slice5_2.jpg

Increase light intensity.

 

Click on image to enlarge

slice6_2.jpg

Choose "Exponential Height Fog" from Visual Effects Panel on the left, place it in the scene.

 

Click on image to enlarge

slice7_2.jpg

I want a dark background, so I change fog inscattering color to black.

 

Click on image to enlarge

slice8_2.jpg

Select "Volumetric Fog" checkbox on the right.

 

Click on image to enlarge

slice9_2.jpg

Choose your light and increase "Volumetric Scattering Intensity". The max value is 4.

 

Click on image to enlarge

slice10_2.jpg

Light with increased Volumetric Fog intensity.

 

 

Click on image to enlarge

slice11_2.jpg

You can change light color, duplicate and make some nice discotheque effect!

 

Click on image to enlarge

slice12_2.jpg

If you want a stronger effect, you can disable "Invert square fallof" and control light fallof manually.

 

Click on image to enlarge

slice13_2.jpg

Coloured lights

 

Click on image to enlarge

slice14_2.jpg

You can enable / disable fog on all lights by choosing Exponential Fog and disabling "Volumetric Fog" checkbox. You can also change intensity of all ights by playing with "scattering distribution" slider.

 

Click on image to enlarge

slice15_2.jpg

By playing with albedo you can change the intensity of the lights of given color.

 

Click on image to enlarge

slice16_2.jpg

Only green light fog is visible, because we changed albedo of the fog to green.

 

Click on image to enlarge

slice17_2.jpg

You can "crank up" the effect by increasing View distance and Extintion scale values.

 

Click on image to enlarge

slice18_2.jpg

Happy playing with the light! :)

 

Some more "artistic" uses of Volumetric Lights:

18121753_10155473278599050_7402176440729873314_o_1_.jpg

 

HighresScreenshot00010B_evermotion_00752.jpg 

Author: Michał Franczak Editor: Michał Franczak
Tags: lighting unreal ue
You may also like...
Studio Lighting in V-Ray - 3DS Max 2014

Studio Lighting in V-Ray - 3DS Max 2014

A short tutorial on how to setup a basic lighting scene with Vray inside of 3DS Max 2014.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.