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Discover why the restricted dynamic range of Blender is causing your renders to look fake. Why sRGB isn't suitable for rendering, and how 'Filmic Blender' is the magic solution that fixes everything.
Here is a tutorial that covers matching a 3D Camera in Blender to a still photograph and then animating onto a ground plane to receive the shadows. In part two of this tutorial, we will bring this animation into After Effects.
Really great video ! I really didn't of think of this, I mean, I knew that the camera was the main problem in the 3D rendering, but I didn't thought that it was the color space that make the render looks unatural.
I'm not a big user of Blender, actually, I'm more a real time3D user like Unity and UE4 and now I wondering if they're using sRGB for the color space, and if it's yes, can I change it to something closer to a filmic color space (?)
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