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Blender: achieving photorealism

Blender: achieving photorealism

Youtube 2017-02-20 09:08 tutorial  > Blender  > rendering

Discover why the restricted dynamic range of Blender is causing your renders to look fake. Why sRGB isn't suitable for rendering, and how 'Filmic Blender' is the magic solution that fixes everything.

Author: Youtube
Tags: blender cycles
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LesPaul0689 13:23:43  |  25-02-2017
Really great video ! I really didn't of think of this, I mean, I knew that the camera was the main problem in the 3D rendering, but I didn't thought that it was the color space that make the render looks unatural. I'm not a big user of Blender, actually, I'm more a real time3D user like Unity and UE4 and now I wondering if they're using sRGB for the color space, and if it's yes, can I change it to something closer to a filmic color space (?)