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3ds Max: Create Blurred Car Lights

3ds Max: Create Blurred Car Lights

Michał Franczak 2016-05-10 09:16 tutorial  > 3ds MAX  > modeling

3ds Max tutorial. Create blurred car lights in your night visualizations.

to create bleievable night city visualization, we need to follow some rules of photography. One of them is maitaining "realistic" shutter speed. In the night, when there is small amount of light, we make photos with longer exposure times to avoid noisy images. One side-effect of this is that every moving light source becomes blurred. It is the most prominent effect when shooting night streets - red and white car lights become smudges. How can we create such effect in our visualizations? Some artists use Photoshop layers for that, but if you want to truly control direction of moving lights and their effect, you can use 3ds Max for that.

Click on image to enlargeAE28_008_PP_evermotion_1.jpg

Blurred lights that simulate moving cars in the night.
 

Click on image to enlargemotion_blur_lights_01_evermotion.jpg

First of all, we created some cylinders and stretched them over the street.
 

motion_blur_lights_mat_01_evermotion.jpg

Then we assigned red lights material to cylinders. We used falloff map for opacity, because our cylinders should fade on the edges.
 

motion_blur_lights_mat_02_evermotion.jpg

Falloff direction goes in Z-axis, meaning that the more distant polygons of the cylinders have lower opacity.
 

motion_blur_lights_mat_03_evermotion.jpg

We used two noise maps for our noise gradient that is placed as front of fallof map.
 

motion_blur_lights_mat_04_evermotion.jpg

Noise 1 settings.
 
 

motion_blur_lights_mat_05_evermotion.jpg

Noise 2 settings.
 

 

Author: Michał Franczak Editor: Michał Franczak
Tags: lighting lights blur
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TChadail 16:07:17  |  13-05-2016
Thank you
Carlos Arturo Marines 22:20:19  |  04-01-2018
Which modifiers have the cylinders to stretch them?