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Unreal Engine Project - Exploring foliage and lighting

Hello, guys. I'm sharing some pictures and a video of a UE4 I've been working for quite a while. There are different vegetation and moods that I've tested in the same scene. C&C are most welcome and feel free to ask anything. Hope you like it =) https://www.youtube.com/watch?v=AdabPy6xQ8A -------------------------------------------------------- Backyard Grass: I've put a lot of effort on creating a nice 3D grass for real time archviz in UE4. The asset is just a cluster of planes created in SpeedTree. The major contributor for the look is the UE4 material. Size and color variations are all changeable via material instance parameters. http://i.imgur.com/iKmtJhe.jpg 164493 164494 164495 164496 164497 164498 -------------------------------------------------------- Tall Grass: Same thing here.. A lot of effort to recreate realistic tall grass to fill out the environment of my archviz projects. For that one I went deeper and created the textures from scratch with real grass samples from the neighborhood =) http://i.imgur.com/esCDg1L.jpg 164499 164500 164501 164502 164503 164504 -------------------------------------------------------- Ficus Tree: Real-time SpeedTree model of a Ficus Tree that I've created to learn ways of improve performance while maintaining good looking visuals for big trees in UE4. http://i.imgur.com/Xs5IGXL.jpg 164505 164506 164507 164508 -------------------------------------------------------- Tabebuia Tree: This one is not so complex like the Ficus tree, but it let me test some UE4 material programming like random colors (between two options) for each foliage instance. Yellow and purple Tabebuia usually share similar flower periods. http://i.imgur.com/WZYsKeW.jpg 164514 164520 164521 164522 164523 164524 164525

Posted on 01.07.2016

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