Hello, guys. This is a scene in Unreal Engine 4 that I've built for light studies. My goal was to achieve a more natural and mundane look than I'm used to aim when doing archviz for clients. There are two lighting situations with different sun positions. All the foliage is dynamic and created in SpeedTree. The sky is a sphere with HDR texture and the skylight captures light from it. In real time I'm getting 35~55fps at 1080p on a gtx 980 ti. The time to bake the lightmaps is relatively low (something about 30min) despite the large scenario because only the building has static light. This building is a tweaked Evermotion ArchExterior btw. Vol2 model 1 if I remember correctly. C&C are very welcome and feel free to ask anything about the process. =) 178936 178943 178940 178937 178944 178941 178938 178942 178939 https://www.youtube.com/watch?v=oli0vZDZ1A8&feature=youtu.be
Posted on 01.02.2017
rabellogp

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