Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

Light Studies in UE4

Hello, guys. This is a scene in Unreal Engine 4 that I've built for light studies. My goal was to achieve a more natural and mundane look than I'm used to aim when doing archviz for clients. There are two lighting situations with different sun positions. All the foliage is dynamic and created in SpeedTree. The sky is a sphere with HDR texture and the skylight captures light from it. In real time I'm getting 35~55fps at 1080p on a gtx 980 ti. The time to bake the lightmaps is relatively low (something about 30min) despite the large scenario because only the building has static light. This building is a tweaked Evermotion ArchExterior btw. Vol2 model 1 if I remember correctly. C&C are very welcome and feel free to ask anything about the process. =) 178936 178943 178940 178937 178944 178941 178938 178942 178939 https://www.youtube.com/watch?v=oli0vZDZ1A8&feature=youtu.be

Posted on 01.02.2017

Comment
Views: 648
Comments: 0
rabellogp rabellogp
User awards
Other projects by rabellogp

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.