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Chaos Group creates physically-based rendering and simulation software for artists and designers. Founded in 1997 in Bulgaria, Chaos Group has devoted the last 21 years to helping artists advance the speed and quality of one of their most important tools. Today, Chaos Group’s photorealistic rendering software, V-Ray®, has become the rendering engine of choice for many high-profile companies and innovators in the visual effects and design industries. Thanks to the great work of the V-Ray community, V-Ray-created designs have become nearly inescapable for everyone with access to a TV, computer, or movie ticket. For more information, please visit www.chaosgroup.com and www.v-ray.com.
Corona Renderer - Corona Renderer is a new high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max. It features an intuitive user interface and unmatched state-of-the-art, fully featured interactive rendering. Corona Renderer delivers predictable, reliable, and physically plausible results with no compromises in quality. Our mission with Corona Renderer is to liberate users from the technical, unnatural process that rendering was in the past. We are constantly trying to simplify the creative process by removing or hiding any unnecessary technical settings, so artists can focus on their vision.
iCube R&D Group brings together leading Russian 3d visualisation companies to develop and provide cutting edge and affordable tools for 3D visualisation industry. Our team is made up of highly qualified programmers and 3d artists who work together to bring 3d visualization into a new level. Our recent developments include VRayScatter for Maya, AutoWrinkles, MultiScatter, MadCar, CityTraffic, VRayPattern and SplineLand.
Itoo Software, founded in 1999 in Spain, is a 3D software developing company, and creators of Forest Pack and RailClone, plugins for Autodesk 3ds Max. Our main objective is customers´ satisfaction with our product, providing a high quality software and personalized support.
Renderbuzz.com is an easy-to-use rendering service, available 24/7! We support the most popular 3D environments along with the most commonly used plugins! Just create an account, log in and send scene using our wizard available for registered users or by the exporter dedicated to your 3D application. 3D scene is automatically verified and rendering progress can be watched on your own profile or through a mobile application on your phone/tablet (available on GooglePlay)!Don’t hesitate and find us on social media for newest updates!
GarageFarm.NET is a fully automated render farm based in the cloud. It combines all the traditional on-site render farm components such as hardware management and network setup with the new cloud technology. It enables any user to integrate their software of choice with our back-end all through the cloud without any time consuming or complicated setups. Our software that seamlessly integrates into your application's interface connects you with the farm through a simple plugin. It does everything for you behind the scenes so that you can send and render your project with an ease of a single click. GarageFarm.NET has a ten people team working 24/7 to ensure full support and responsiveness for our clients. We offer unbeatable prices coupled with new technology that has made thousands of customers from over 40 countries happy. Read the Google Business reviews, Facebook reviews, and Case Studies to see what our clients say. Visit http://garagefarm.net for more info and get free credits to test us out to see if you like our service. Supported software: Max | MentalRay | V-ray; Maya | Mental Ray | V-ray | Arnold; Modo | V-ray; LightWave | Native | Kray; Blender | Cycles | Internal | V-ray; Octane.
Textures.com is the leading content provider for AAA studios and freelancers worldwide. With over 13 years on the market, their images have been used by almost every Game Development and VFX company in the world. Featuring a vast library ranging from scans, procedural materials and brushes up to stock images, there's enough to please every field and every artist. Expect new content every month, such as the recent overhaul in the PBR materials, rock scans and hundreds of plants. An ever evolving library is the result of endless hours of hard work, vision and commitment. Discover a better way to create your scenes, visit Textures.com.
Thinkinetic Pulldownit plugin started in 2009 as a project to demolish digitally the “Acueducto of Segovia (Spain)” in a realistic and credible way without using real models at all. This was a great challenge at that moment, after a few months the shot was fisnished and published to the internet, having an unexpected impact among social networks. Thinkinetic brand was created after that to offer digitals tools and simulation services to the motion graphics industry. Pulldownit plugin is now available for 3D Max and Maya in Windows, Macos and Linux systems and has been used in many productions all around the world.
TopoGun is a stand-alone resurfacing, and maps baking application. The resurfacing functions in TopoGun will help you modify and/or recreate the edgeflow of your digital 3D models. The maps baking functions, will help you bake various types of texture maps from your high resolution 3D models and then allow you to apply them to your newly created optimized meshes. These texture maps contain information that will help you recover the appearance and features of the original high resolution mesh.
Jamie Cardoso - an innovative and intelligent senior computer artist/technologist/Author/Reviewer, whose first-rate experience was gained designing and producing work since 1996 for a wide range of clients worldwide. Adept at working with a wide variety of people effectively and good-humoredly in sometimes highly demanding situations.
Skilled at evaluating and resolving problems creatively. Much of Jamie's work and contributions have been featured in books and magazines such as the 3D World, CG Society, TutsPlus and 3D Total; to name but a few. He is also the co-author of two successful books entitled: Realistic Architectural Visualization with 3ds Max and mental ray. Most recently, he published a New Book for, Taylor & Francis group; entitled: 3D Photorealistic Rendering: Interiors and Exteriors with V-Ray & 3Ds Max.
Founded in 2007, RAYVISION Inc. (Fox Renderfarm) is one of the world's largest cloud computing and rendering solution providers for both the motion picture and animation industries. With its proprietary multiple patent cloud computing technology, RAYVISION has become one of the leading rendering solution providers with thousands of super powerful computing nodes. The company provides customized platform and infrastructure level services specifically tailored for motion picture and animation companies, with clients in over 40 countries and thousands of projects per year, our Academy Award (Oscar) winning support and great customer experience has earned RAYVISION a great reputation in the industry. In 2015, RAYVISION formed a global strategic partnership with Aliyun (Alibaba Cloud Computing) to provide global visual cloud computing services.
Your CPU & GPU render farm with an easy-to-use interface, supporting a wide range of 3D applications and plugins. We continuously develop and research new technologies to improve your experience. Thanks to our massive cloud computing power you'll receive your render jobs within a remarkably short time for only 1.2 cents/GHzh and with discounts of up to 60%.
AXYZ Design, established on 2004, develops state-of-the-art 3D products especially for CG artists, architects and designers, including ANIMA, the fastest crowd animation software for artists, Metropoly, a line of 3D ready posed and animable characters and aXYZHUB, the free 3D assets browser.
REAL-DISPLACEMENT-TEXTURES was the first shop for scanbased, tileable pbr-materials worldwide. Since 2015 we are constantly growing and trying to push the boundaries of what is possible. Our defined goal: Developing the best texture-sets available without making compromises.
Allegorithmic has been reimagining the process of texture creation since 2003. Today, over 95% of AAA game studios use Substance in their production pipelines, making Substance the industry standard for PBR material authoring. With a community of over 150,000 users, Substance is quickly spreading to the fields of architecture, design, VFX, and animation, allowing a growing number of artists and designers to harness the power of rapid, efficient texturing and material authoring.