Upgrading to V-Ray 3.2 allowed RealtimeUK to make use of the renderer's improved proxy system so that our scenes could be more eipc than ever without causing issues during rendering. As with previous trailers, every asset is an XRef, so we can iterate on models, textures and shaders even after we've assembled them into the shots. This also integrated well with Forest Pack Pro and Speedtree to allow us to propagate 100s of trees throughout the opulent gardens we designed.
Again due to V-Ray 3.2 RealtimeUK been able to better integrate our volumetric fluid simulations into the scenes, using the new V-Ray Volume Grid. This means smoke and dust is now correctly lit by HDRIs and global illumination, without a big impact to render times. So when creating the smoking furnace of the Fire Giants Lair all the effects sit well in the environment.
RealtimeUK also heavily used Houdini Fx in the Fire Giants Lair, generating all the flowing lava and destruction Fx. It was also used in the Gardens to generate ground explosions.
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