Evermotion Pass 10% Off - Get Instant Access to Thousands of 3D Assets

Check Plans

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

MARI 3.0 released

The Foundry 2015-12-03 10:52 article  > Software

MARI 3 delivers new avenues for pipeline integration and productivity-enhancing workflows that help 3D paint artists iterate faster, manage complexity better and produce higher quality results.

The Foundry fully integrated MODO rendering and baking - and APIs for developers to integrate their renderer of choice - plus an exposed node graph, and support for industry-standard geometry formats and shaders, MARI 3 is the perfect fit for the most challenging VFX, animation or games production.

New Features

Node Graph

  • Mari's under-the-hood Node Graph is accessible through the Node Graph palette, allowing you to control the layering system more accurately. Nodes are created and manipulated automatically as you interact with the layer system, but you can manipulate individual nodes in the Node Properties palette to achieve the required result.
  • Mari's Node Graph has two modes, Basic and Advanced, exposing different levels of detail within the palette.
    - Basic mode, the default mode, only allows you to work with Graph layers from the Layers palette.
    - Advanced mode exposes the entire project in the Node Graph palette, including all layers, channels, and shaders.
    NOTE: You can enable the Advanced Node Graph in the Preferences dialog under Node Graph >General > Advanced View.

Gizmos and Publishing

  • Group nodes can be saved as .gizmo files, allowing you to save layers from the Node Graph and share them in a collaborative workflow. The property view of a .gizmo allows you to select which parameters of the member nodes to expose in the exported gizmo.
  • Gizmos can be loaded back into Mari by:
    - registering the .gizmo in the Python API,
    - registering the .gizmo in a node catalog file, or copying the .gizmo into the ~/Mari/Gizmos directory, which is searched automatically by Mari at startup.

Baking Using Modo

  • Mari can now round-trip texture bakes to Modo, allowing you to modify parameters and to see the preview update. You can add new bake recipes easily by creating .lxo files.

Modo Render Integration

  • Mari now includes a Modo Render script that walks Mari's Node Graph and sends the shading information to Modo. Modo then renders the scene using its offline renderer. The Modo Render script also contains examples of how to integrate Mari and an offline renderer.
  • Mari uses the following environment variables for loading Bake and Render recipes: MARI_MODO_BAKE_PRESETS and MARI_MODO_RENDER_PRESETS.

Per Channel Color Management

  • Colorspace properties are now available on a per-image and per-channel basis through the third-party OpenColorIO library. You can also specify a project default, similar to Nuke's OpenColorIO config setting.

Open Subdivision Support

  • Mari now supports geometry subdivision, providing the following benefits:
    - Observable smooth surfaces similar to the final offline renderer's subdivision,
    - UV layouts can be modified by subdivision, allowing you to view more accurate UV layouts, and
    - No need to pre-subdivide geometry.
  • The Subdivision dialog includes the option to calculate subdivision in the foreground, by clicking OK, or background by clicking In Background.
  • OK - a progress bar displays as Mari calculates the subdivision. Once complete, the level of subdivision specified is applied to the object immediately. An error dialog displays if subdivision fails when run in the foreground.
  • In Background - the subdivision calculation is submitted to a background process and no progress bar is displayed. The subdivision Level must be applied manually in the Objects palette when the "running man" icon disappears from the Status Bar.

Arnold, V-Ray, Unreal, and Redshift Shaders

  • Mari now includes Arnold, V-Ray, Unreal, and Redshift shaders, allowing you to paint textures underneath more realistic industry-standard shaders, improving the pre-visualization of their textures.

Session Scripts

  • Session Scripts allow you to create a light weight archive of Mari projects to merge the data into other projects. Session Scripts can be used to see assets in context with each other or to share data, such as images, channels, and shaders. The data can also be used as a template system for setting up projects with default channels, shaders, and so on.

Texture Transfer Through PartIO

  • Mari now allows you to generate height and normal maps between high- and low-polygon models, including seamless blurring across patch boundaries and overlapping UVs by texture transfer.

Entity Locators

  • Mari's Move tool now displays axes and the direction of movement, and allows you to rotate and scale geometry.

FBX Geometry Support

  • Mari now supports importing geometry from .fbx files, including the selection of specific child geometry from the file using the tree widget.

Selection Groups

  • You can now manipulate selection groups using the Python API, allowing you to automate selection group-related functionality in your pipeline.
  • BUG ID 42287 - A new smart selection type, called Selection Group, has been added to allow you to cycle through the various selection groups to which a selected face belongs.

Python Upgrade

  • Mari now ships with Python 2.7.3, in line with other leading industry products.

Safe Mode

  • Mari now includes --safe and --safer startup modes, similar to Nuke's, with different logging levels, which can help diagnose problems when running Mari.

Miscellaneous

  • BUG ID 47144 - The Selection Mask layer/node type has been added to the Procedural > Geometry layer menu. This layer/node outputs the current selection as 1.

Feature Enhancements

  • You can now fill patches with Face selection enabled, as you would with objects or patches. Simply select the faces you want to fill, and select Patches > Fill from either the menubar or right-click menu.
  • You can now create a Pass Through blend mode for Group layers that work similarly to the Pass Through blend mode in Photoshop. In the Layers palette, with the Group layer selected, click on the Pass Through icon.
  • BUG ID 43764 - Object metadata is now written into new versions of loaded .abc or .fbx geometry, so that the metadata can be read later on and the scene recreated using Session Scripts.
  • BUG ID 46073 - Support has been added for passing compression options for the Python API to the OpenEXR file writer.
  • BUG ID 50082 - The Data > Cache category has been renamed to Data > Project in the Mari Preferences.

Additional links:

Author: The Foundry Editor: Michał Franczak
Tags: foundry
You may also like...
The Foundry releases NUKE Non-commercial

The Foundry releases NUKE Non-commercial

NUKE for free, at your own pace.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.

RobertLangdon 14:42:17  |  03-12-2015
most expensive and overpriced software on the market probably.. costs too much for painting.. 1500€ is crazy