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VRAYforC4D 3.25 announced

Press release 2015-08-20 15:41 article  > Software

The biggest update since v1.0!

Keeping it short:

  • Announcement of open VRAYforC4D 3.25 beta September 2015,
  • Free upgrade to v3.25 for new bought licenses (starting August 15th)
  • VRAYforC4D 3.25 Feature list overview

Want to know more? Read on...

VRAYforC4D v3.25 is based on the newest official V-Ray core 3.25 from Chaosgroup, and brings many important enhancements and features. It is the biggest update for VRAYforC4D since v1.0.

Respecting an often expressed user wish, from now on the version numbering of the render plugin and the V-Ray core will be synchronized, this will better show which V-Ray core is running. So even though the last version was called v1.9 (V-Ray 2.55), the forth coming next version will be named more correct "VRAYforC4D 3.25".

The new VRAYforC4D v3.25 version will introduce all in c4d possible features known from Max or Maya V-Ray versions (which is almost all you see there). There will be a main v3.25 release later this year, followed by 1 -2 service packs, bringing additional v3 based features.
There will be an open beta testing phase for all VRAYforC4D users, starting sometime in September 2015, with a 3.25 version that runs on MAXON Cinema4d v16 and v17 versions. (final release will run from c4d v15-v17). It is possible to run V2.55 based version along with the 3.25 based version, so you can have both installed at the same time.

An overview of the features that are part of the 3.25 version:

  • New great V-Ray 3 render speed. faster ray tracing and render performance; all parts of V-Ray had been greatly optimized using state of the art ray tracing technology. you see the same render speed as in newest V-Ray Max3.25
  • New progressive sampler rendering: see your render within seconds instead of waiting for buckets
  • Dynamic Bucket splitting
  • New default universal render setup for path tracing (BFLC) and IRLC based work, which eliminates the need to set or tune any light or material subdivision, or DMC settings (all done by the V-Ray core). biased and unbiased ray tracing methods for choice.
  • Fast IPR window (interactive preview render): based on V-Ray RT v3 (cpu or gpu for choice)
  • V-Ray RT production rendering in picture viewer and editor
  • RT Lightcache support
  • multifacetted GTR BRDF (ggx pro with tail control)
  • Min shading rate (can replace subdivision control within one single slider)
  • v3 max ray intensity setting (can speed up rendering)
  • Lot faster hair, grass & fur rendering
  • Lot faster instance and proxy rendering
  • Embree 2.3 (also dynamic geometry like displacement ,hair, mb, proxies)
  • Probabilistic light sampling:a lot faster rendering with huge number of area lights
  • Render masks
  • V-Ray Clipper (make easy render time sections of objects or groups of objects)
  • Reflection/refraction sets (include /exclude lists)
  • New Object based and unbiased/raytraced (still fast) subsurface scattering option in SSS2 mat and channel, RT compatible
  • V-Ray Skin material
  • V-Ray Volume material
  • New static displacement options (faster)
  • Udim textures**
  • Tiles exr and tiff loading (load /unload buckets of bitmaps on demand to save ram)
  • Open exr2
  • Separate light select layers for render elements (V-Ray light select)
  • Deep image saving
  • Sampler-Info-Tex shader as in V-Ray Maya, to read out scene data and use for shading
  • OSL shader and OSL material
  • New disk area light
  • V-Ray frame buffer,with ICC, .OCIO, LUT, .cube, interactive burn,exposure,highlight, color balance controls (for sure in windows, for OSX depends yet on the V-Ray sdk, for OSx it might come in SP)
  • Lens effects
  • New vrmesh export, with all features, animated vrmeshes, hair and particles in vrmeshes
  • Vrscene node (loading external vrscene files on render time)**
  • Vray metaball surface,
  • Open subdiv support
  • Additional vray shaders (vray curvature, vray ray switch, vray user data color, vray user skalar, bercon noise)
  • Clip opacity feature for faster cutout alphas
  • Optimised volume rendering
  • New LC feature for animation
  • Support for OpenVDB, Field 3d and Vray Volume grid**
  • Improved translucency in 2 sided mat
  • New Dr features (add & release nodes while render, exclude local machine from render)
  • Cache geometry and textures**
  • Quick setup
  • Simplified user interface (optional like vray 3 max)
  • Faster material & shader preview & GUI
  • Support for V-Ray stereo cameras
  • Support for 6x1 cubic stereo VR cameras (for Oculus Rift use p.e https://www.oculus.com/en-us/rift/)
  • New Spherical Panorama stereo camera
  • Support for sub folders in c4d search paths
  • Bitmap aperture & optical vignetting in V-Ray physical camera
  • Shademap support for stereo images(speeds render up)
  • OGl resolution options for bitmaps in editor
  • V-Ray presets, V-Ray tool bar
  • V-Ray Node based Material editor (in SP)
  • MAXON Team Render still image splitting support


Of course beside features, developers also worked to solve all reported bugs and issues to have a very stable 3.25 release. Please note that this is not a full feature list but a round up or overview what can be expected in the v3.25 release and its service packs. The exact 3.25 feature list can slightly vary from this overview.


All customers buying a VRAYforC4D 1.9 /V-Ray 2.55 version now (starting with August 15th 2015) are entitled to get a free VRAYforC4D 3.25 update. Any reduced price update options from past to "2.0" will of course apply for 3.25. so any investment done today is saved for version 3.25.

There is also a new Youtube channel for VRAYforC4D where we will show you v3.25 features step by step.

Author: Press release Editor: Michał Franczak
Tags: vrayforc4d
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