In this tutorial you will learn how:
- adding more detail to our automobile rig
- explore linear velocity and angular velocity. In order to build this real-time automobile simulation, one must understand the difference between these two types of velocity.
- You'll also add a Turbo Key to our asset so you can move faster. If you want your vehicle to stop, there are also strong brakes that we'll be adding.
- In the last chapter we'll use particles for the primary simulation and we'll explore particle nodes as they relate to our real-time project. This lesson is packed with some valuable knowledge that every one needs to know about controlling particle behavior.
This video is available today at the cmiVFX Store: www.cmivfx.com
Chapter Descriptions
About the Instructor
Alaliwi Hossam-Aldin is a VFX professional from Syria. He has a master's degree in mechanical engineering, and he has a vast amount of knowledge about physics, fluids, forces, rigging, and math, etc. He also likes traditional painting and he considers it to be one of his favorite hobbies. Alaliwi's love for CG started when he was at the university level studying AutoCAD 2D & 3D modeling for mechanical parts. He was searching for a more powerful tool, so he jumped up to using 3DSMax, and then Maya. Finally, he found the amazing world of SideFX, and For more flexibility, he chose Houdini as his primary tool for combining his art and science knowledge. Alaliwi is very interested in the power of Houdini. He has completed a wide range of professional projects using Houdini pyro and fluid dynamics. Alaliwi believes that taking care of every tiny detail is the best way to achieve a fantastic result.
If you have any questions you can send him an email: [email protected]
Project Contents
All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how you're feeling, cmiVFX will be there waiting for you!
This video is available today at the cmiVFX Store: www.cmivfx.com
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