Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


Houdini Craft Automobile System Volume 2

cmiVFX 2014-05-15 14:51 article  > All

cmiVFX has released the second video for their brand new three-part series on Houdini FX for simulation of real-time motion.

In this tutorial you will learn how:

- adding more detail to our automobile rig

- explore linear velocity and angular velocity. In order to build this real-time automobile simulation, one must understand the difference between these two types of velocity.

- You'll also add a Turbo Key to our asset so you can move faster. If you want your vehicle to stop, there are also strong brakes that we'll be adding.

- In the last chapter we'll use particles for the primary simulation and we'll explore particle nodes as they relate to our real-time project. This lesson is packed with some valuable knowledge that every one needs to know about controlling particle behavior.

This video is available today at the cmiVFX Store:

Chapter Descriptions

  • Additional Rotation of the Wheels Part 1
    • This first chapter will explain the difference between linear velocity and angular velocity with a very clear example.
  • Additional Rotation of the Wheels Part 2
    • To create an accurate rotation for our wheels ,we'll need to compute the speed for each wheel and apply it inside our tool. This is a cool detail and it's one of the secrets of good vehicle animation.
  • Adding a Turbo Key
    • We'll add a turbo function and we'll add detail to all of the control parameters.
  • Add Brakes and Hand Brakes Keys
    • Most cars also have two types of brakes. Usually one brake is stronger than the other. We'll make all this happen with Houdini.
  • Suspension Effect
    • Creating a suspension system will add a very realistic effect to our car simulation. The vehicle's body moves differently than the wheel base. You'll notice this even more during turns and speed changes. We'll implement this by using a very clever, fast method.
  • Particle Simulation
    • Now we'll begin using particles. The particle operator context will become our primary simulation combined with channel operators. We'll make our particles move in space exactly how we want them to. We can use them to limit speed for example. The velocity node, force, suppress, event, and many other nodes will be discovered in this chapter as well.

About the Instructor

Alaliwi Hossam-Aldin is a VFX professional from Syria. He has a master's degree in mechanical engineering, and he has a vast amount of knowledge about physics, fluids, forces, rigging, and math, etc. He also likes traditional painting and he considers it to be one of his favorite hobbies. Alaliwi's love for CG started when he was at the university level studying AutoCAD 2D & 3D modeling for mechanical parts. He was searching for a more powerful tool, so he jumped up to using 3DSMax, and then Maya. Finally, he found the amazing world of SideFX, and For more flexibility, he chose Houdini as his primary tool for combining his art and science knowledge. Alaliwi is very interested in the power of Houdini. He has completed a wide range of professional projects using Houdini pyro and fluid dynamics. Alaliwi believes that taking care of every tiny detail is the best way to achieve a fantastic result.

If you have any questions you can send him an email:

Project Contents

All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how you're feeling, cmiVFX will be there waiting for you!

This video is available today at the cmiVFX Store:


Author: cmiVFX Editor: Michal Franczak
Tags: houdini
You may also like...
Houdini RnD Reel 2013-2014

Houdini RnD Reel 2013-2014

Igor Kharitonov research & development work.


You need to be logged in to leave a comment. Don't have account? Register now.