How To Make Your CGI Walls More Realistic
Realistic walls with noise modifier.
In this episode of Start to Finish, graphic designer Bradley G Munkowitz, known to his ardent fan base as GMUNK reveals his process for creating op-art-inspired geometric prints. Learn how he uses a web app developed with code artist Marcin Ignac to divide simple primitives into complex multifaceted shapes, and then sends the results to Maya for shading, lighting, and rendering.
LEAVE A COMMENT
COMMENTS