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GMUNK's Geometric Art

2013-10-28 10:35 article  > Interview

Bradley G Munkowitz (Gmunk) explains his creative process.

In this episode of Start to Finish, graphic designer Bradley G Munkowitz, known to his ardent fan base as GMUNK reveals his process for creating op-art-inspired geometric prints. Learn how he uses a web app developed with code artist Marcin Ignac to divide simple primitives into complex multifaceted shapes, and then sends the results to Maya for shading, lighting, and rendering.

 
Editor: Michal Franczak
Tags: gmunk process art creative bradley munkowitz
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veryferry 17:57:14  |  28-10-2013
You're a bit to close to your screen, I suppose :)
veryferry 17:57:30  |  28-10-2013
too*