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Today is a big day - we are announcing our first collection of interiors for Blender to be released on March 27th! Architectural Visualization industry is constantly expanding. While 3ds Max is still the most used 3d software by arch-viz people, there are more interesting 3d apps that are entering the stage, one of them is one of the most innovative 3d applications on the market - Blender.
Blender is totally capable of being used in proffesional 3d visualizations, which was already proven by dozens of artists posting their works worldwide. It is equipped with high quality path-tracing render engine - Cycles, capable of using CPU or GPU rendering, with node-based workflow and PBR approach in the latest revision (2.79) that comes with Principled BDSF shader.
Although it is our first interiors collection made for Blender, we decided to name it "Archinteriors vol. 43 for Blender", because it comes with 10 scenes that were initially created for 3ds Max and V-Ray, and now are re-made as .blend files for ready to render with Cycles render engine.
We totally reworked all materials, utilising new Principled BDSF shader that combines multiple layers into a single easy to use node. It is based on the Disney principled model also known as the “PBR” shader.
You can use this collection in various ways:
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