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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
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OK

V-Ray 3.5 for 3ds Max is out!

Chaos Group 2017-02-09 17:07 article  > Software

Render up to 7 times faster!

Click on image to enlargeAI46_007_PP_vray_00311.jpg

ADAPTIVE LIGHTS: New algorithm dramatically speeds up rendering in scenes with many lights.

 

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MPROVED V-RAY GPU RENDERING: Significant speed improvements and major new features added, including On-demand Mip-mapping.

 

Click on image to enlargeAI46_007_PP_vray_00311.jpg

V-RAY IPR: Fully interactive production rendering.

 

Click on image to enlargeAI46_007_PP_vray_00311.jpg

RESUMABLE RENDERING: Stop your render at any point and pick up where you left off.

  

  • V_Ray_Live_VR_Day_crop.jpg
  • V_Ray_Live_VR_Night_crop.jpg
LIVE VR RENDERING: Live Virtual Reality Rendering. Render interactively to Oculus Rift and HTC Vive with V-Ray GPU.

 

Click on image to enlargeV_Ray_AlSurface2_crop.jpg

AlSurface material: Anders Langlands’ popular alSurface material with built-in SSS is now available in V-Ray.

 

Click on image to enlargeV_Ray_GPU_Resolution_crop.jpg

V-Ray GPU resolution: Adjust ActiveShade resolution on-the-fly while rendering.

 

Click on image to enlargeV_Ray_Cars_Factory_crop_1.jpg

Render Element Precision: Set individual bit-depths per render element. (For example, 16-bit Diffuse and 32-bit ZDepth).

 

Click on image to enlargeV_Ray_MDL_crop.jpg

MDL MATERIALS: Import and render physically-based materials created with NVIDIA’s Material Definition Language

 

  • V-RAY SCENE NODE: Import and render complete scene files created in any V-Ray application.
  • INTERACTIVE LENS EFFECTS: GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.

Pricing and Licensing

With the release of V-Ray 3.5 for 3ds Max, you can choose Online licensing option. With Online licensing there is no wait to receive a physical dongle, and licenses can be activated in real-time once an order is processed. Online licensing is fast and secure. Please note that the license server 3.0 supports only dongle licensing and the latest version 4.0 of the license server supports both dongle and Online licensing.

Online licensing is available only for purchases of new licenses.

V-Ray for 3ds Max Monthly Rentals – 50% Price Reduction. Monthly rental V-Ray 3.0 for 3ds Max Workstation is now €60.

Upgrade Promotion – up to 30% Price Reduction

For everyone who has a V-Ray 1.5 or 2.0 for 3ds Max license, we’re offering a time-limited promotion on upgrades and upgrade bundles:

  • 30% off from February 8 till March 31, 2017
  • 20% off from April 1 till May 31, 2017

In addition, every license upgrade during the promotion period will include a complimentary 1-year VRscans Workstation license and material library access, worth over $400. The complimentary 1-year VRscans Workstation license will be added automatically to your upgrade order.

  • Upgrade from V-Ray 2.0 to V-Ray 3.0 Workstation for 3dsMax: €210
  • Upgrade from V-Ray 2.0 to V-Ray 3.0 Workstation for 3dsMax + 5 Render Node 3.0 licenses: €350
  • Upgrade from V-Ray 2.0 to V-Ray 3.0 Workstation for 3dsMax + 10 Render Node 3.0 licenses: €490
  • New license: V-Ray 3.0 for 3ds Max Workstation: €750
  • New license: V-Ray 3.0 for 3ds Max Workstation+ 5 Universal V-Ray 3.0 Render Nodes: €1500

MORE STUFF!

Author: Chaos Group Editor: Michał Franczak
Tags: vray v-ray 3.5
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