This CGI scene is based on a photo that I like very much. All was recreated using 3ds Max and Vray.
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Final image. The workload of this scene is huge, except cars and furniture which can be taken from library all the rest need to be modeled and all those small details require a lot patience.
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Final image, black & white.
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The size of reference photo is 2855 x 3600, at the beginning I had used Autodesk Image Modeler to match the camera of the photo, but now this function is in MAX2014 already.
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Matching photo in Autodesk Image Modeler.
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I made some boxes to match the location and volume of the buildings. This cost me about one day as I needed to make this accurate to avoid troubles with details and reflections during later stages. Then I added a car and a bus and measured the heights of buildings to make sure my camera is correct.
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And the rest is to model all details till it's 80% completed.
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At this point I made a rough lighting to confirm the main lighting location. I mainly used VRayIES. To lighten up an area or one floor I'll duplicate the lights rather than increase the lightness, but this slows down the computer.
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I start applying materials from trash bin as it has distorted highlights, so I made a spot light which only produces highlights to simulate the car lights behind. All lamp posts and balustrades will be affected.
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Spotlight that is pointed towards trash bin.
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I used mix texture for roads.
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The road markings are mapping in PNG format so that I can use them repeatly.
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Other materials are just typical VRay materials. Some are more complicated as I want to achieve good effect. Here is lamp posts' material.
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Main building lights material.
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Material of Self-illuminated light box with reflection.
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Final image (again). Click to see in high resolution.
Thanks for reading! Please, leave your comment if you have any questions.
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