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Wireframe
Let's go. There are no tricks or secrets in buildings models, so let's focus on street, materials, modeling, lighting and render settings.
As you can see on the final render, the street surface is big, so I had to separate it in two plans. I wanted to be able to use two types of materials: high quality map for the first plan and low quality map for the second.
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High quality map for the first plan and low quality map for the second.
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There is another surface underneath the street with grass and land materials.
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A displacement map is used for grass and dirt that are visible at the edges of the rails.
Textures, lights and render settings
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Street material
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I am mixing a material with its darker version
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Maps of reflect and rglossiness
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And finally, we are using the material that we just made and blend it with other one to achieve reflection "water-like" effect.
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Lights setup
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Lights setup 2
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Lights setup 3
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Lights setup 4
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Render settings
Thank You for Your attention! Hope You enjoyed this making of Davis Street :)
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