We are more than an asset library

Watch our Showreel
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode
    ✔
Using normal maps in 3ds Max

Using normal maps in 3ds Max

Autodesk 2016-01-12 15:38 tutorial  > 3ds MAX  > texturing

In this tutorial, you learn about the benefits of using normal maps to provide detail without the overhead of added geometry. 

It’s a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required.

 

 

 

 

 

 

Author: Autodesk
Tags:
You may also like...
Veras 5.3 Adds Node-Based Workflows: Parametric Control Comes to AI Rendering

Veras 5.3 Adds Node-Based Workflows: Parametric Control Comes to AI Rendering

Veras 5.3 introduces NODES, a visual workflow builder now in Beta that lets users generate parametric geometry and bake it directly into Revit, Rhino, or SketchUp. The system shifts Veras from rendering-first to a full generative design platform with interactive design tools.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.