Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
In this tutorial we start by modeling realistic wire meshes using sweep nurbs and cloners. Then you will learn how to render the mesh in such a way as to bring it back in as a bump map for use in other projects. Next, Chris will show you how to mold our wire mesh to a useful shape. Finally we will use that mesh in a full model of a 3D microphone.
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