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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
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10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

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New Sky and atmosphere system in Unreal Engine

Epic 2020-05-12 11:30 tutorial  > Unreal Engine  > modeling

Tutorial exploring features of new sky atmosphere system in Unreal Engine.

This hands-on presentation by Epic's Sjoerd De Jong explores the Sky Atmosphere system in Unreal Engine. Starting off with the basics, viewers learn how to render a beautiful and fully dynamic sky within seconds.

From there, the session showcases how to create alien, dusty, or wet atmospheres, after which viewers will be taken all the way up into space to witness how atmosphere rendering is altered depending on altitude. Finally, explore the powerful Material Editor integration and how it can be used to create different kinds of sky styles, wrapping up with a brief look at the engine’s upcoming volumetric cloud features.

 

Author: Epic Editor: Michał Franczak
Tags: unreal Sun sky atmosphere sun sky atmosphere
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