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Create interactive 3d products with 3ds Max and Webrotate 360

Create interactive 3d products with 3ds Max and Webrotate 360

Jamie Cardoso 2020-02-18 10:48 tutorial  > 3ds MAX  > modeling

Tutorial by Jamie Cardoso.

This tutorial takes users through the process of creating and publishing animated rendered frames of products, using 3ds Max, V-Ray and Webrotate 360.

Tutorial parts:

  • 2:02 set up the 3ds max scene
  • 3:00 Load up the V-ray rendering engine and set up the scene for draft renders
  • 7:31 Create and setup a V-Ray Dome light
  • 8:40 Add the vray environment exposure control
  • 8:55 Apply and edit the Vray HDRI light
  • 11:17 Create and edit a camera animation
  • 17:39 Create and edit a v-ray material
  • 20:19 Add and edit HDRI to the environment
  • 21:10 Add and edit a 3ds max LUT file in the frame buffer
  • 22:37 Create and Edit a stainless steel material
  • 25:04 Set up V-ray for High resolution renders
  • 26:05 Create an animatic preview
  • 26:41 Fixing gamma issues
  • 27:25 Use LUT Explorer script to save the render with the LUT applied
  • 29:36 Use Garagefarm to render the frames
  • 35:50 Create Photoshop actions to automatically apply LUT files and reduce image sizes
  • 39:20 Upload and launch your files using webrotate 360 spot editor

 

 

 

Author: Jamie Cardoso Editor: Michał Franczak
Tags:
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