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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

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10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

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Create interactive 3d products with 3ds Max and Webrotate 360

Jamie Cardoso 2020-02-18 10:48 tutorial  > 3ds MAX  > modeling

Tutorial by Jamie Cardoso.

This tutorial takes users through the process of creating and publishing animated rendered frames of products, using 3ds Max, V-Ray and Webrotate 360.

Tutorial parts:

  • 2:02 set up the 3ds max scene
  • 3:00 Load up the V-ray rendering engine and set up the scene for draft renders
  • 7:31 Create and setup a V-Ray Dome light
  • 8:40 Add the vray environment exposure control
  • 8:55 Apply and edit the Vray HDRI light
  • 11:17 Create and edit a camera animation
  • 17:39 Create and edit a v-ray material
  • 20:19 Add and edit HDRI to the environment
  • 21:10 Add and edit a 3ds max LUT file in the frame buffer
  • 22:37 Create and Edit a stainless steel material
  • 25:04 Set up V-ray for High resolution renders
  • 26:05 Create an animatic preview
  • 26:41 Fixing gamma issues
  • 27:25 Use LUT Explorer script to save the render with the LUT applied
  • 29:36 Use Garagefarm to render the frames
  • 35:50 Create Photoshop actions to automatically apply LUT files and reduce image sizes
  • 39:20 Upload and launch your files using webrotate 360 spot editor

 

 

 

Author: Jamie Cardoso Editor: Michał Franczak
Tags:
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