Evermotion Pass 10% Off - Get Instant Access to Thousands of 3D Assets

Check Plans

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

SceneTerrain 1.0 (Blender Plugin)

SceneTerrain 1.0 release notes April 7, 2017 Continuing on the solid foundation laid by SceneTerrain 0.9, this first version in the 1.x development cyle improves the distribution of the populations, especially useful for a lot more natural-looking forests. Several other minor features have also been added. Being at 1.0 also means SceneTerrain is now considered stable, with the most important features in place. The coming 1.x versions will consolidate these features, to make them always more user-friendly. Getting terrains that are as realistic as possible is the second priority, so expect better looking results with each new version. 181933 Changelog new: populations layers can be added, edited, removed. They are used to control how the populations are distributed on the terrains. new: 2 new tree species, with 3 variations for each. The included library is therefore made of 7 species for 21 tree models. change: the textures for the terrain material are "point-mapped", and no longer "texture-mapped". This lets you enter directly how many time you want a texture (flat, mountains etc) reapeated on the terrain. change: the default seed for the terrain is no longer zero, that means the terrain will not be different each time you generate one, by default. Zero can still be entered manually though. change: the detail texture overlays for the terrain flat area, mountains and beach biomes are deactivated by default, because they make it difficult to control the color variations of the texture, and often make them too dark. change: the trees from the library have been renamed to include only their common name. Their full name were trimmed by Blender, in addition to being difficult to read. So if you have broken links in your blend files to SceneTerrain's trees, simply re-import them. improvement: the seed for the terrain can be randomized with a button, if you just want some random terrain/seed improvement: each tree's leaf material is randomized for a slight variation of color. The randomization can be augmented manually for stronger and more varied effects improvement: GUI re-organization, the custom terrain shape is accessible from the now-unique shape tab, as an option, and a new export tab is now present for RAW exports, and the coming formats. improvement: each population now has a default number of instances, useful to avoid re-entering it in the particle system's settings each time when re-populating the terrain. LINK

Posted on 07.04.2017

Comment
Views: 473
Comments: 0
dr_After dr_After
Other projects by dr_After

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.