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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
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10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

LOFT CHALLENGE- pissed off artist

Hi, this is my first evermotion contest, the main idea behind the "pissed off artist loft" is to show that dark facet of every people in creative enviroments, where the ideas dont flow as fast as we want and frustration is just around the corner. The loft is made from an old brewery wharehouse, it has two floors, in the second floor is placed the bedroom and the bathroom and in the first floor is placed the kitchen, the restroom and the workshop, full of metal sculptures and canvas. This are some reference images 152645152646152647152648152649 One of the main achievements that i want to reach is that the place, the enviroment and the furniture shows the artist world, his feelings, his epoch, his economy situation, etc. To achieve this all the materials were made trying to get that aged and dirty look this is one detailed reference from the windows corners and the dirt 152649152651 after taking notes of what i want to achieve, this are some renders looking for the ideal ilumination mood 152652 This is one is the first approach to the material mixed with the ligth. Almost all the materials that were created at first were blended but due the long render times i optimized them in just one material with the mix map (if you speak spanish and want to know more from material optimization you can look for "adan Martin tutorials" in youtube, he has a lot of good tutorials of almost every topic related to vray and architecture) 152655152657 After many tests and some crashes ( displacement crashes T_T) i finished almost all the scene materials and began rendering the first approchings to the final image; the bed was modeled by me and night and side tables used in the scene were taken from ODES2 (you can download them from freebies in ronerbekerman), the lamps, armchair and canvas are from my personal collection. 152658 Once the test image was ready i adjust exposition and saturation with the vraybuffer, when the final render is ready i will use the usual post production sofwares and also the render passes. 152656 and thats it, this is close to the final render, i have to put more details and also look for a 70s photo look that i will make in photoshop... 152654152653 PS: sorry if my english is not so good, im kind of rusty rigth now and haven't practice for a long time :(

Posted on 20.01.2016

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