Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
I've created this scene in Unreal Engine 4 to study lighting and foliage features. It's part of a bigger area based on satellite images and topography of a real location.
Software: Unreal Engine 4 for real-time rendering. 3D Studio Max, Photoshop and Speedtree for assets making.
Posted on 20.04.2016
rabellogp

LEAVE A COMMENT