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Better UI - quickly and easily move geometry in Nuke’s 3D space. Nuke 13.1 sees upgrades to the 3D transform handles, improved controls for the 3D pivot point, and the ability to manipulate geometry in object, world or screen space, There are also new hotkeys based on various DCC standards and a new toolbar for selecting the geometry transformation tool.
Connecting NukeX and Unreal (Beta) - Accelerate your pipeline with the UnrealReader node and quickly get image data, utility passes, and sync cameras from Unreal in NukeX.
Do more with machine learning - Continue to harness the power of Machine Learning with improvements to the ML toolset in Nuke 13.1.
Get more out of your timeline - The improved integration enables you to transfer effects effortlessly between Nuke and Nuke Studio. Artists can copy track items and Soft Effects and paste them directly into the node graph.
Timeline project handling improvements - developers reduced project load times by 30% and will continue with these optimizations for even greater reduction across the Nuke 13 development cycle. Paired with the ability to copy-paste clips and sequences across projects, this should make working with multiple projects easier;
Cryptomatte / Encryptomatte - Nuke 13.1 introduces an extension to the wildcard syntax, allowing the ‘-’ modifier to subtract matte IDs from a wildcard defined list, so you can make precise matte selections using wildcards.
Blackmagic RAW support - Nuke 13.1 now can read Blackmagic BRAW video files format
Working in CG and archviz often means balancing creative intent with production realities. Human presence can support scale, context, and clarity, but it also adds another layer of decisions. Ready-made 3D character assets help keep visual focus where it belongs without expanding the project scope beyond its real needs
In professional visualization, buildings are more than background elements. They define context, scale, and clarity for industrial and commercial projects. Well-prepared 3D building models help viewers read a scene instantly and understand its purpose without relying on technical descriptions or supporting text
The production pipeline in CG and visualization is built on a sequence of clear decisions. Each stage depends on how information is defined, shared, and preserved. 3D models serve as digital assets that translate abstract ideas into structured visual data and consistently carry them through to the final render
In professional CG and architectural visualization, efficiency depends on structured decision-making and reliable resources. Using grouped 3D assets allows us to focus on scene logic, composition, and project consistency instead of repetitive asset preparation and library management.
3D furniture models support structured, predictable interior design workflows in professional archviz. In projects where deadlines, coordination, and visual consistency matter, ready-to-use assets reduce friction and enable teams to focus on spatial decisions rather than repetitive preparation.
In professional visualization, buildings are more than background elements. They define context, scale, and clarity for industrial and commercial projects. Well-prepared 3D building models help viewers read a scene instantly and understand its purpose without relying on technical descriptions or supporting text
In this walkthrough, we guide you through the process of building a polished 3D interior scene inspired by the cover of Archmodels vol. 306 – Table Sets.
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