Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

Rizom 2020 Winter Update

PR 2020-12-17 12:09 article  > All

A sophisticated tool for unwrapping just got better!

New features:

  • Topocopy - The first thing you need to know about Topocopy is that it reduces UV Mapping of topologically and/or geometrically similar islands a three step process: First you select your island(s), then you unwrap a and hit “Update Similar” - Done! The process is so easy, because when you’re working with TopoCopy, it actively looks for similar elements in your model. It will do this even if they are geometrically, but not topologically different. This means  you can now really copy cuts and unwraps from one island to another, including topology that had pinch or spread fixed, or was just in need of a little tender love and optimising.  
  • Magnet Weld welds islands that are on top of, or in very close proximity to each other in UV Space – aka the 2D view. You control the distance at which they weld by adjusting the values in the Magnet Weld spinner. Simply select the edges you want to weld, define your distance, and hit W.
  • PolyLoop lets you select a loop of polygons in any direction you want, based on the orientation of the edge you select. To use it, enter Polygon Mode (F3),make sure Magic Wand is not active, and doubleclick with the left mousebutton (DLMB) over an edge in the (poly)loop you want to select

 

 

 

  • By popular request, there is a new bar at the bottom of the Rizom UI: The ColorID bar. It appears when you click the ColorID button. The intent is to let you create your own colour ID maps for further use in, i.e. Substance by letting you pick specific or random, automatic colours. You can use the Color ID for the above, as well as colouring problem islands when asking for support, defining material groups by colour if you have not defined any groups in your modeller, as well as simple colour blocking if needed. 
  • As part of starting work on nested groups, you can now rename Islands and Tiles. They don’t carry into, i.e. Painter yet, but that’s coming.
  • Edges and Margin now automatically rescale as you rescale your map withthe folowing standard values:

More about Rizom 2020 Winter Update on RizomUV site.

Author: PR Editor: Michał Franczak
Tags: unwrapping rizomuv unwrapping
You may also like...
Lazy UVW editor

Lazy UVW editor

Procedural UVW layout and texture baking tool for 3dsMax.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.