3ds Max 2018 is now available for subscribers

Press Release 2017-04-12 14:02 article  > Software

Read about new features.

Autodesk has released 3ds Max 2018 today for subscribers.

Arnold for Max

  • Updated MAXtoA plugin including Arnold 5
  • volumetric effects with OpenVDB support
  • Procedural (proxy) objects allow scene interchange with other Arnold plugins
  • Extensive array of built-in Arnold professional shaders and materials
  • Supports third-party shaders compiled for Windows and Arnold 5
  • Easy image-based lighting workflow with separate environment and background capabilities
  • Arnold Properties modifier controls rendertime effects and options per object
  • Abitrary Output Variable (AOV) support for compositing and post-processing
  • Depth of field, motion blur and camera shutter effects

New VR camera

  • New easier to user layered Standard Surface with Disney compatibility replacing Arnold Standard Shader
  • New melanin-driven Standard Hair Shader with simpler paramenters and artistic controls for more natural results
  • Supports photometric lights for easy Revit interop. Full support of 3ds Max Physical material and legacy maps
  • All in one Arnold light supports textured area lights, mesh lights, Skydome and Distant light sources
  • New Portal mode for Quad and Skydome lights to improve sampling interior scenes
  • New Roundness and Soft Edge options for Quad and Spot lights
  • Scene Converter presets and scripts to upgrade legacy scenes
  • User interface improvements
  • QT5 framework with enhanced docking
  • Timeline tear-off
  • Ongoing hi-DPI icon conversion (370 icons converted)
  • Tear off menus
  • Faster switching between workspaces
  • Modular main toolbar


  • Easy Map adds the ability to map over an operator by connecting an array of values for graph simplicity
  • Live Type displays computes types in the editor as you work
  • MCG type resolver improved so you no longer need to add extra nodes to provide hints about the type system in MCG
  • Compiler significantly improved to better optimise graph expressions, particularly with functions
  • No longer need to unpack MCG graph and MCG now uses compounds from the package
  • Consumes graphs in package form (.mcg) by simply dragging in the viewport
  • Automatic tool input generation
  • More artist-friendly operator/compund naming and categorisation
  • New Node Properties window with better operator/compound descriptions
  • 78 new operators

Motion paths:

  • Previews the path of animated objects directly in the viewport. You can adjust motion paths using transforms, and convert them to and from splines

State sets:

  • SlateSDK based UI gives you a more consistent look and functionality
  • New node based render pass management

Enhancements and Changes

  • NVIDIA mental ray renderer While still compatible with 3ds Max, NVIDIA's mental ray rendering software is no longer included with 3ds Max. See NVIDIA for more information.
  • Alembic Visibility track support and shape suffix management has been added via MAXScript. See AlembicFloat Controller for more information.
  • Chamfer modifier Chamfering now supports quad intersection to control how corners are affected when multiple edges connect to the same vertex. Also applies to the Edit Poly Chamfer tool. See Chamfer Modifier and for more information.

More on "What's new in 3ds Max 2018" page (you may need to select "What's new in 3ds Max 2018" link from the menu on the left to see the content).


Author: Press Release Editor: Michał Franczak
Tags: autodesk 3dsmax
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