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Interior rendering with V-Ray RT GPU 3.5 based on Evermotion scene

Tomasz Wyszołmirski (Dabarti Studio) decided to test how hard it would be to render one of Evermotion scenes on GPU. 

Evermotion provided Archinteriors vol. 42 for testing and it gave birth to this quick test. It did turned out easier than I expected. Here is video I’ve recorded of the process:

Interior scene is courtesy of www.evermotion.com.

Initial plan was to show how to convert scene from CPU to GPU. I thought it may need some shading rebuild but it turns out that all I really had to do was switch to V-Ray RT GPU ( CUDA ) and default settings did the job. 

It took only around 3GB of GPU memory for the whole scene. Around 2GB with on demand textures switched on. Super easy workflow without a need of adjusting any settings.  The GPU I used was GTX 1070 8GB, so there is still a lot of room for geometry and shaders. Also it costs less than 400 USD.

At first I tested how the settings from older V-Ray are holding up. Than I did 1 min test render with Adv CPU for reference.

Converting to V-Ray RT GPU 3.5 was as easy as switching rendering engine and using CUDA instead of CPU.

Here are rendering results ( I raised LC samples back to 1000 after recording the video for the finals rendering ):

Click on image to enlargeevermotion_shot_render_cam_01_0.01_no_denoiser_28min_52s.jpg

V-Ray RT GPU render with threshold 0.01, no denoiser (28 min 52 sec)

 

Click on image to enlargeevermotion_shot_render_cam_01_0.05_denoiser_7min_57s.jpg

V-Ray RT GPU render with threshold 0.05, with denoiser (7min 57 sec)

 

Click on image to enlargeevermotion_shot_render_cam_01_CPU_4770K_0.01_no_denoiser_1h_48min_53s.jpg

V-Ray Adv CPU render with threshold 0.01, no denoiser. (1h 48min 53s, lighting difference caused by skylight portals)

Rendered on 400USD GPU – GTX 1070 8GB. For CPU I used 4770K overclocked to 4.2Ghz. Original CPU renders and scenes are available in Evermotion Shop.

More information on Dabarti site.

Author: Tomasz Wyszołmirski (Dabarti) Editor: Michał Franczak
Tags: evermotion
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