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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

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Redshift 2.0 is out!

Press release 2016-07-06 09:11 article  > Software

New version introduces support and features for Autodesk 3ds Max.

Artwork by Jean-Michel Bihorel

This hugely enhanced, new version introduces a wealth of features and pipeline enhancements to the existing Maya and Softimage plug-ins, as well as support and features for Autodesk 3ds Max!

To celebrate this huge release, developers are offering 20% off new Redshift licenses until July 19.

Autodesk 3ds Max integration

Redshift 2.0 introduces the highly anticipated integration with Autodesk 3ds Max, bringing its industry-leading rendering performance to a whole new audience of 3D artists.

Integrations with SideFX Houdini and MAXON Cinema 4D are also currently in development and are expected later in 2016.

Key Redshift 2.0 features

New features across all platforms include realistic volumetrics, enhanced subsurface scattering and a new PBR-based Redshift material, all of which deliver massively improved final render results.

  • Volumetrics (OpenVDB) – Render clouds, smoke, fire and other volumetric effects with production-quality results (initial support for OpenVDB volume containers)
  • Nested dielectrics – Accurately simulate the intersection of transparent materials with realistic results and no visual artifacts
  • New BRDFS and linear glossiness response – Model a wider variety of metallic and reflective surfaces via the latest and greatest in surface shading technologies (GGX and Beckmann/CookTorrance BRDFs)
  • New SSS models and single scattering – Attain more realistic results with support for improved subsurface scattering models and single-scattering
  • Redshift Material – Utilize a more intuitive, PBR-based main material, featuring effects such as dispersion/chromatic aberration
  • Multiple dome lights – Combine multiple dome lights to create more compelling lighting
  • alSurface support – Access full support for the Arnold shader without having to port settings
  • Baking – Save considerable amounts of rendering time with baking for lighting and AOVs

Read more and purchase Redshift 2.0 from Redshift 2.0 webpage.

Author: Press release Editor: Michał Franczak
Tags: redshift
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