Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

ZBrush Architectural Design

Pixologic 2015-06-26 11:30 tutorial  > Zbrush  > modeling

Modeling scyscraper and rendering with ZBrush to KeyShot Bridge.

This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh’s random, variation, offset, and rotation sliders to create a unique skyscraper look.

Now that you have your base building model ready after watching Part 1, let’s modify your base model more with the ZModeler Brush.

Start this lesson with an introduction to Surface Noise, this will be used later to add more detail to your building. ZModeler is used again to create separate assets for Alpha creation.

Now that you’ve created tileable assets from Part 3’s lesson, let’s create Alphas with help from the 2.5D features.

Using the Alphas created in the previous lesson, it’s time to apply them using Surface Noise. This technique adds detail to your skyscraper, giving it a realistic effect when rendered.

We now have a fully modeled skyscraper building, let’s render it with the ZBrush to KeyShot Bridge!

Author: Pixologic Editor: Michał Franczak
Tags: zbrush
You may also like...
3d scene assembly and digital painting

3d scene assembly and digital painting

A tutorial by Ben Mauro and Feng Zhu.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.