We are more than an asset library

Watch our Showreel
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode
    ✔
Texturing A Robot Hand and Power Cell

Texturing A Robot Hand and Power Cell

Soulburn3D 2015-11-25 11:03 tutorial  > 3ds MAX  > texturing

Shading A Hard Surface Models.

 

Texture the hard surface model of a scifi engine using a projection painting technique that requires no UV unwrapping and gives you flexibility while still retaining the speed. The tutorial is for 3dsmax and vray, but the ideas can be applied to your 3d package and renderer of choice.

Author: Soulburn3D
Tags: shading
You may also like...
UV Unfoldr brings Maya's UV workflow to 3ds Max

UV Unfoldr brings Maya's UV workflow to 3ds Max

A new $39 plugin for 3ds Max 2022–2027 ports Maya's UV Editor interface—component modes, marking menus, and edge selection—directly into Max. Built on the native Unwrap UVW modifier with a 25% launch discount, it cuts repetitive UV work for archviz studios.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.