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Making of a loft living room - Tip of the Week

Michał Franczak 2015-07-10 09:54 tutorial  > 3ds MAX  > texturing

Breakdown of a scene 10 from Archinteriors vol. 37.

This interior scene was made by Evermotion in 3ds Max and V-Ray. It is scene 10 from Archinteriors vol. 37. You can purchase this single scene or entire Archinteriors vol. 37 collection (or Archinteriors for C4D vol. 37) in Evermotion Shop.

Click on image to enlarge nr_AI37_010_PP_921.jpg

Loft living room with prominent brick wall, big windows and white painted wooden flor and shelves.
 
 

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Wireframe view of the scene.

 

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Viewport view. The carpet was made with hair and fur modifier, we also used some Evermotion props.

 

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Arc behind the window with city panorama.

 

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Environment map as a VrayLight material that is used by the outside arc.

 

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Two brick walls of the loft - very simple models with Vray displacement modifier.

 

 

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Brick material - brick texture controls color and reflection slots, but we didn't put it in bump slot, we used displacement instead.

 

 

Click on image to enlarge nr_AI37_10_0038_Layer_6_954.jpg

VrayDisplacement Modifier uses mix of two brick maps.

 

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The room is a simple box. Most of the surface of this box are not visible - ceiling is outside the camera, floor is covered with generated boards and the right wall is hidden behind the furniture.

 

Click on image to enlarge nr_AI37_10_0036_Layer_8_952.jpg

Box material - as we noticed earlier - box is not visible to the camera, so we just put here a standard VrayMaterial.

 

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Furniture and construction elements inside the room.

 

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We placed six instances of rectangular VrayLights in the windows. Settings are to the right.

 

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Camera settings.

 

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Floor.

 

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Floor material. To achieve "old floor" look, we used quite high-contrast bitmaps for bump and reflection glossines slots.

 

Click on image to enlarge nr_AI37_10_0030_Layer_14_946.jpg

Window frame.

 

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Window material - glass and frame.

 

 

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Glass material settings.

 

 

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Frame material settings.

 

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Carpet no. 1 - a plane with displacement modifier.

 

Click on image to enlarge nr_AI37_10_0025_Layer_19_941.jpg

Carpet material - opacity mask is set to 100.

 

 

Click on image to enlarge nr_AI37_10_0022_Layer_22_938.jpg

Carpet no. 2 (left side of the image) - we used Hair and Fur modifier. Settings are on the right.

 

 

Click on image to enlarge nr_AI37_10_0021_Layer_23_937.jpg

More Hair and Fur modifier settings.

 

Click on image to enlarge nr_AI37_10_0020_Layer_24_936.jpg

A couch.

 

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Couch material.

 

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A globe model adds some color to the scene.

 

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Globe model material settings.

 

Click on image to enlarge nr_AI37_10_0015_Layer_29_931.jpg

A hanging lamp is mostly oustide the frame, here is how the whole model looks like.

 

Click on image to enlarge nr_AI37_10_0014_Layer_30_930.jpg

Hanging lamp material.

 

 

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Hanging lamp material (continued)

 

Click on image to enlarge nr_AI37_10_0012_Layer_32_928.jpg

Hanging lamp material (continued).

 

Click on image to enlarge nr_AI37_10_0011_Layer_33_927.jpg

Last but not least - a motorbike!

 

Click on image to enlarge nr_AI37_10_0010_Layer_34_926.jpg

Motorbike mesh.

 

 

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Motorbike, close-up.

 

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Motorbike, close-up 2.

 

 

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Render settings.

 

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Floor covering mesh.

 

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Photoshop stack. We used curves for increasing contrast, the fourth layer gives some glow in the windows, raw black layer lessens contrast on black elements, so they look more realistic, two top layers increase global contrast just a tiny bit.

 

Click on image to enlarge nr_AI37_010_PP_921.jpg

Final image, after post-production! Thanks for reading :)

 

This interior scene was made by Evermotion in 3ds Max and V-Ray. It is scene 10 from Archinteriors vol. 37. You can purchase this single scene or entire Archinteriors vol. 37 collection (or Archinteriors for C4D vol. 37) in Evermotion Shop.

 

 

 
Author: Michał Franczak Editor: Michał Franczak
Tags: vray 3dsmax livingroom
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mamad73 10:55:30  |  12-07-2015
tnx a lot
fasalkp 09:05:40  |  14-07-2015
Thanks