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Asset creation pipeline using MODO, Substance and Unity

Asset creation pipeline using MODO, Substance and Unity

The Foundry 2013-11-05 08:57 tutorial  > MODO  > modeling

3D content creation for game development and asset creation pipeline using The Foundry's MODO, Allegorithmic Substance and Unity.

Wes McDermott's presentation at Unity's 2013 Unite conference:

Author: The Foundry Editor: Michal Franczak
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