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In this video we will build a realistic concrete shader. We will first build a realistic base surface blending several textures together. Then we will be adding procedural weathering effects to automatically place dirt, streaks and other effects. Finally we will be creating an interesting chipped edges effect and apply various other surface details to our shader. We will use a very simple procedural workflow which does not require any additional preparations such as additional UV's or anything similar. As everything is procedural it will stay fully parametric and allows for maximum adjustability.
We will discover what are the advantages of procedural masks and why you should use them. I will then show you my preferred way how to create an easy to control render setup for a realistic Concrete Shader and walk you through each step. We will discover the basics of Ambient Occlusion or VRayDirt and how we can use VRayTriplanar Textures to procedurally project any kind of details on our assets.
Jonas Noell is using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3.
A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
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