Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
The water shader is an interesting challenge as it was all done within a shader on a single plane. As Hayden Gray writes:
I was able to use adaptive subdivision and displacement to give a bit of depth but the real highlight was the fake caustics using some Voronoi textures, some fancy ray mixing, and some vector transforms to give the appearance of motion.
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