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Modeling Grandessa Rocking Chair - Tip of the Week

Barbara Witkowska 2016-10-10 09:23 tutorial  > 3ds MAX  > modeling

Read the tutorial and download Grandessa Rocking Chair 3ds Max model for free.

Click on image to enlarge00_references_evermotion.jpg

STEP 1 Gathering reference images. Planning some time to gathering photos/drawings of the model is crucial. Search for pictures showing the chair from different points of view, its overall form and also details. If it's possible, find information on overall dimensions.

 

Click on image to enlarge_banner_evermotion.jpg

The final model rendered in 3ds Max and V-Ray. you can download the *.max file from Evermotion Download Section.

 

Click on image to enlarge01a_dimensions_evermotion.jpg

STEP 2 Choosing reference pictures and specifying overall dimensions. I chose three photos I'll stick to; front and side view, and one showing the chair from perspective view - to compare model likenesess during work. 

 

Click on image to enlarge01b_dimensions_evermotion.jpg

Create box with chair's dimensions to control model's proportions during modeling process.

 

Click on image to enlarge02a_blocking_seat_evermotion.jpg

STEP 3 Blocking out the chair. Start modeling from creating a seat.

 

Click on image to enlarge02b_blocking_seat_evermotion.jpg

I try to project the form of the chair in simplified way at the beginning.

 

Click on image to enlarge03a_blocking_legs_evermotion.jpg

Blocking out the chair. I try to catch all the obliques and make sure the blocked form is smooth and simple. It would be much more difficult to achieve if I started from smaller parts at the beginning.

 

Click on image to enlarge03b_blocking_legs_evermotion.jpg

 

Click on image to enlarge04a_blocking_back_evermotion.jpg

 

Click on image to enlarge04b_blocking_back_evermotion.jpg

 

Click on image to enlarge05a_modeling_headrest_evermotion.jpg

I detach a part od the backrest and start to model it's top element. I use scale and move tools with snap to the edges mode to keep proper obliquity.

 

Click on image to enlarge05b_modeling_headrest_evermotion.jpg

Keep in mind, that the photo showing our chair from the front view have some perpective distortions. The 3D model is shown in orthographic projection, that's why it doesn't match each other precisely.

 

Click on image to enlarge06a_blocking_rocker_armrest_evermotion.jpg

Blocking out rockers and arm rest.

 

Click on image to enlarge06b_blocking_rocker_armrest_evermotion.jpg

 

Click on image to enlarge07a_creating_splines_evermotion.jpg

STEP 4 Refining the form of the chair. When I'm happy with a simplified chair form I extract splines from it, in place of chair's lathed elements. All I need to do to get cylindrical forms is to tick: Enable in Renderer and Enable in Viewport option (Modify>Rendering with spline selected).

 

Click on image to enlarge07b_creating_splines_evermotion.jpg

 

Click on image to enlarge08a_modeling_evermotion.jpg

Start to refine form of non-lathed parts of the chair. Use Shell and Symmetry modifiers to speed up work.

 

Click on image to enlarge08b_modeling_evermotion.jpg

 

Click on image to enlarge09_refining_evermotion.jpg

Define seat's shape – still work on relatively low poly model.

 

Click on image to enlarge10_refining_evermotion.jpg

Smooth headrest, chamfer sharp edges where's needed.

 

Click on image to enlarge11_refining_splines_evermotion.jpg

Refine chair's poles shape. I scale just the top and bottom of splines using Edit Poly modifier. I leave spline underneath to keep control on its main form.

 

Click on image to enlarge12_refining_rockers_evermotion.jpg

Get into details with rockers – make round corners and chamfer edges.

 

Click on image to enlarge13_refining_legs_evermotion.jpg

Thicker the legs and work on its curvature using again Edit Poly modifier.

 

Click on image to enlarge14_refining_legs_evermotion.jpg

 

Click on image to enlarge15a_preparing_for_turbosmooth_evermotion.jpg

Make sure the model will work perfectly with Turbosmooth modifier.

 

Click on image to enlarge15b_preparing_for_turbosmooth_evermotion.jpg

 

Click on image to enlarge16a_modeling_armrests_evermotion.jpg

Work on the armrests shape. To get square shape at the splines ends I divide cap verices into four and scale each part till flat on z or y axis.

 

Click on image to enlarge16b_modeling_armrests_evermotion.jpg

 

Click on image to enlarge16c_armrests_turbosmooth_evermotion.jpg

 

Click on image to enlarge17a_rocking_chair_ready_evermotion.jpg

I collapse a model into one element and once again make sure it works with Turbosmooth modifier.

 

Click on image to enlarge17b_rocking_chair_turbosmooth_evermotion.jpg

 

Click on image to enlarge_banner_evermotion.jpg

The final model rendered in 3ds Max and V-Ray. you can download the *.max file from Evermotion Download Section.
Author: Barbara Witkowska Editor: Michał Franczak
Tags: chair modeling rocking
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mbialecki 10:25:16  |  10-10-2016
nice