Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

Koenigsegg CCX Stig Edition in-game 3D model Next Gen

New project Koenigsegg - in-game model is made under the requirements of the next-gen game engine. Completely reworked the entire mesh on model. Exterior (without wheels) = 48 500 tris. Cockpit = 51 500 tris. Wheel = 5500 tris. The whole model mapped under new requirements for texture maps and baking Ambient Occlusion maps. Textures (Diffuse, Specular, Normal): Exterior, cockpit = 2048x2048 Wheels, lights = 1024x1024 Brake discs, calipers = 512x512 Render - VRay Background - HDRI More Renders: http://www.iartdrive.com/portfolio/koenigsegg-ccx-stig-edition-in-game-3d-model-next-gen-hd/

Software: Maya, Max, VRay, Photoshop

Posted on 10.01.2014

Comment
Views: 1669
Comments: 0
Zhilevich Gleb Zhilevich Gleb
Other projects by Zhilevich Gleb

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.