Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
New project Koenigsegg - in-game model is made under the requirements of the next-gen game engine. Completely reworked the entire mesh on model. Exterior (without wheels) = 48 500 tris. Cockpit = 51 500 tris. Wheel = 5500 tris. The whole model mapped under new requirements for texture maps and baking Ambient Occlusion maps. Textures (Diffuse, Specular, Normal): Exterior, cockpit = 2048x2048 Wheels, lights = 1024x1024 Brake discs, calipers = 512x512 Render - VRay Background - HDRI More Renders: http://www.iartdrive.com/portfolio/koenigsegg-ccx-stig-edition-in-game-3d-model-next-gen-hd/
Posted on 10.01.2014
Zhilevich Gleb
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