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The idea behind this picture was to see If I can create a vast, variable environment without much sculpting. Instead I played with VRay displacement with a bunch of scanned terrain and tree trunks textures. Snow, wood and bark scans are from textures.com. There are also a few trees from Evermotion in the background :) Enjoy results!
Software: 3dsMax, ZBrush, VRay, PS
Posted on 06.04.2017
bazia
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