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Evermotion Challenge
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VelvetElvis

Trekkershut

I wanted to keep this one simple as I wanted to combine doing a challenge with learning Unreal Engine 5. To get myself started, I used the Cesium plugin in Unreal to scout a real world location in Norway to help to use a reference. Throughout the process, I felt that while I was learning Unreal I wasn't progressing the challenge as much as I wanted to. Attempting to learn Unreal, complete a challenge, and work a full time job in architectural visualization was proving to be a monumental task. However, I didn't want to have this challenge end up in my graveyard of personal projects that I have on my local drive, so I pushed myself to use kit bashing in Photoshop which is a technique that I haven't used in years. I was able to get out a base render from Unreal and then kit bash it together with several collections of photographs that were purchased from ArtStation. My entire driving goal for this challenge was to not fall back to what I do on a day-to-day basis and that is Max+Vray. I wanted it to be done with software and techniques I have not used in years.

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