Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

MODO 901 announced!

The Foundry 2015-04-08 08:26 article  > Software

Read about new features coming to MODO 901.

New features include:

  • Better Booleans in every box, with MeshFusion - no more complex Boolean operations. Now you can consistently produce high-quality results when combining objects.
  • New progressive texture baking - Texture baking goes to the next level, with a new progressive ray tracing technique that lets you preview your textures as you bake.
  • A host of new and improved tools for everyday modeling tasks - Topological Symmetry, Split and Fill Slice tool option, Quad Fill Pattern mode, Linear and Radial Align, Multi-edge slicing, and more
  • Better ways of working with both regular and UDIM multi-tiled UVs - Enjoy new workflows for both regular and UDIM multi-tiled UVs, including better packing, transfers, straightening and alignment.
  • Layered multi-resolution sculpting - Now you can work with multiple sculpt layers at each mesh level, and transfer multi-resolution displacement vectors between meshes.
  • Choice of individual or floating licensing included in base price for new seats

For more info on MODO, visit: thefoundry.co.uk/products/modo/latest-version/

 

Author: The Foundry Editor: Michał Franczak
Tags: modo thefoundry
You may also like...
Tip: How to generate a dirt mask in Modo

Tip: How to generate a dirt mask in Modo

Texture artist, Aaron Wilson, explains how to generate a dirt mask in Modo using Hatch the newest 3D asset to Animation Mentor.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.