The Multi-Tile UV Bake Tool allows you to batch bake entire multi-tile Collections directly into common multi-tile naming conventions such as MARI UDIM, Mudbox & Zbrush. 3dsMax is limited to the 0,1 UV Space, without this tool manually exporting/baking collections is extremely time consuming and quite forbidding, especially when dealing with large tile collections.
The bake tool was developed in order to process and export multi-tile uv data sets in 3ds Max for direct use with texture virtualization system Amplify Texture 2 in Unity Pro, as an added bonus it’s a great pipeline addition if you need to take your 3ds Max projects into other Multi-Tile Based authoring tools such as MARI or MODO.
Using Amplify Texture 2 in conjunction with the bake tool enhances common Architectural, Product Pre-Viz and video game workflows. The use of virtualized high quality assets in real-time Amplified Unity applications just became simpler.
In-Depth Tutorial & Overview:
In this video we go through the features provided by the tool and cover some possible workflows regarding data exchangeability, 3dsMax to MARI and Virtualized HDR Texturing/Bakes from 3dsMax to Amplify Texture 2 in Unity.
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