Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
Dan shows how he uses the sculpting tools in Mudbox and Maya to create the basic bust form and adds the layers upon layers of detail, texture, and tone with programs like Knald and Shave and a Haircut. Finally, he lights the scene and composites the final render passes in Photoshop to create a realistic portrait that honors his grandmother's memory. Dive in to find out how he does it.
LEAVE A COMMENT
COMMENTS